Strongest Tag Fight!

Key Events:

With some ‘good’ team work play, Misaki and Aichi win through the first round.

Key Cards Used

Gold Paladin Grade 3: White Hare in the Moon’s Shadow, Pellinore

Ability

  • [Limit Break (4)] [Choose two Gold Paladin rear-guards, and put them on the bottom of your deck in any order] When this unit attacks, you may pay the cost. If you do, choose up to two of your Gold Paladin, and they gain 5000k power until end of turn.
  • [Choose a Gold Paladin from your hand, and discard it] When this unit is placed on Rear-guard Circle from your deck, if your opponent has a grade 2 or greater vanguard, you may pay the cost. If you do, place this unit on Vanguard Circle.

Thoughts:

Spent the entire episode winning the duel, guess that’s expected. Looks like they’ll win through the next few too as they’re playing some ‘no name’ characters, that’s what it looks like in the preview anyway. Tag dueling is interesting enough, we didn’t really get a full ‘guide’ in this episode of what teamwork can do seeing as Misaki and Aichi weren’t really working as a team. So I hope to see some better team working next episode or next few episodes to see what tag dueling is capable of in terms of gameplay and ‘combos’.

Although I haven’t written Tyrant Deathrex as a key card in this episode because it’s too old, I do want to state how amazing it is. I’ve built a Tachikaze and this card is the core grade 3, although that said, this is with three packs out so there’s not much to choose from. But even so you can see its use. Firstly retiring units benefit the clan, that’s how they work as most go back to hand with counterblast or add new cards to hand to strengthen your defence for your opponent’s turn. Also remember you have to hit, if they guard then you don’t need to.  Then there’s the 5k more power, at 15k itself it already needs 10k to guard normally if you’re attacking the average 10k grade 3 vanguard but then there’s the twin drive to consider and of course you will be boosting it.

I see them speeding up the game. They’ve created new gold paladins that are based on superior calling and activating effects because they were superior called. That’s how I see spamming happening, although so far it’s just the top few cards of the deck, once they get superior deck searching calling, then the game will have sped up a lot. It’ll happen eventually, I just hope it’s not too soon as I’ve barely enjoyed the starting vanguard cards.

Onto the key card review. Whilst I don’t think Pellinore’s effect by itself is that useful there are situations where it’s very useful. One if it’s used it can almost guarantee a hit as you’ll be boosting the vanguard’s attack by 10k i.e. itself and boosting unit, along with twin drive and the original power, it’s difficult to guard without perfect defence, so if you want an effect to activate that needs the attack to hit then it’s good to use like Messenger, to start a combo. Two if you want to finish them off it’s also good as it’s likely to hit, but if you don’t have either of those, i.e. no abilities and no real reason to finish them off, there’s no need to use it as it’ll leave you with 2 rearguards less and only getting 10k out of it. Not much to say on the secondary ability, apart from that it’s useful superior ride ability. At the moment you could probably go for Messenger to boost rearguard to hit to use its effect and bring out Pellinore and then superior ride during battle for second turn grade 3. But I’m pretty sure they’ll bring out cards that can activate without battle that can superior call from the deck to speed things up.

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