The Football Team’s Assassin

Key Events:

The student council doesn’t believe a Cardfight club is needed so they will attempt to stop it from forming.

Komoi has found a large empty classroom they can use, they need one more member and an advisor. Komoi has put out posters telling those interested to come to their new room.

Their first visitor is Miyaji’s American football team. The captain of the team challenges Aichi to a duel. This is the student council’s attempt to get rid of them by beating them at their own game so they lose the will to create the club. Misaki comes by to watch.

Aichi wins with his Liberators and they find out that it was the student council that put the American Football team up to this. And it seems the student council isn’t finished yet.

Key Cards Used:

LiberatorofRoundTableAlfred

Gold Paladin Grade 3 – Liberator of Round Table, Alfred

  • Limit Break 4: During your turn, this unit gets [Power]+2000 for each of your rear-guards with “Liberator” in its card name.
  • [Counter Blast (2)] – Cards with “Liberator” in their card name] Look at one card from the top of your deck, search for one Gold Paladin, call it to an open (RC).
  • Lord (If you have a unit that doesn’t belong to the same clan as this unit, this unit cannot attack)

Grateful_Catapult

Spike Brothers Grade 3 – Grateful Catapult

  • Limit Break 4: [Counter Blast (2) & Choose a card named “Grateful Catapult” from your hand, and discard it] When this unit attacks a vanguard, you may pay the cost. If you do, search your deck for up to two Spike Brothers, call them to separate open (RC), and shuffle your deck.
  • Lord (If you have a unit that doesn’t belong to the same clan as this unit, this unit cannot attack)

Thoughts:

Seems like it’s gone into a filler type episode i.e. just having the odd duels here and there not really getting the main story anywhere. Tend to happen at the beginning of a series when things are settling down, not the best example to give, but e.g. sailor moon when at the start she was facing the odd enemy here and there, not really continuing the story but slowly developing. That sorta thing, so these episodes could easily be in any order and would still make sense. I don’t mind it like this, but I would like to see a ‘goal’ for this series soon, or a clear enemy, unless that’s supposed to be the student council… in which case the story won’t really go very far then. I’m sure we’ll be able to see something once the club forms. Probably in the form of a huge school tournament that they want to win and that’ll be the end goal. Think I’ve probably mentioned that before, but that is the way this series is heading. I don’t foresee any weird mysterious force coming into this series. Probably will see all the familiar faces such as Leon eventually in some sort of international school tournament. But I can’t say much more until they make it clearer as to what they want to do with this season.

Also they seriously need some form of duel disc. I laughed at the American football team setting up a table in the middle of a riverbank to play a card game. Ruins the atmosphere completely and is quite hilarious too. Can’t have rock tables coming out of the ground everywhere, ruin the roads.

I’ll give a quick mention of the two cards I wanted to comment on. Alfred is pretty much the Liberator version of the old Alfred from Royal Paladins. The abilities are very similar and I think the two balance each other out. Sure the Liberator version needs LB4 for the +2k power, but it starts off as 11k so I think that balances out Alfred’s continuous +2k. Sure Alfred from Royals can spam out any unit of choice, but Liberator uses fewer counterblasts, though ‘restricted’ counterblast, so I think that balances out as well. A useful card and so far, a staple in Liberator decks.

Grateful Catapult is a nice card, amazing ability that works so well with Juggernaut Maximum for 4 attacks of over 16k power and a vanguard attack if you have enough soul to use and 2 Maximum’s out. Obvious downside is that your grade 3 pool will be limited to probably 4 Grateful Catapult and 3 or 4 Juggernaut and that you’ll need to draw 2 Grateful Catapults to be useful. And you don’t want to ride a Juggernaut Maximum as it’s pretty much useless on the Vanguard Circle. That’s the risk you run playing Catapult.

It seems this new season is very much focusing on using archetypes especially with this new counterblast they’re bringing in and abilities that depend on the units of that Archetype. I don’t mind that, means they’re focusing a bit more when it comes to decks.

But anyway, I’m looking forward to next episode as from the preview it looks like Misaki’s dueling and Genesis will hopefully be revealed.

Note: So yeah, started work, busier than I expected hence why this was late. Should be back on track now, if not, close to it. Next blog will be up by, my prediction is, Friday.